Hands On
Hands-On Digital Play & Learning

Engage and Amaze
Merge EDU lets students experience learning in ways never before possible. Touch and hold science lessons, interact with STEM concepts, and be transported to virtual places.
Hold Anything
Merge Cube
The Merge Cube lets you hold virtual 3D objects, enabling an entirely new way to learn and interact with the digital world.
Go Anywhere
Merge Headset
The Merge Headset transports you anywhere. Go on virtual field trips, gain new perspectives, and experience learning firsthand.
Use Cases
Merge EDU is changing how students from all walks of life engage in learning. See how to equip your students with the tools they need to stay ahead.
The Science Behind AR/VR in Education
Make it possible for students to comprehend complex phenomena more efficiently by experiencing it first-hand.
ASU researcher studies how virtual and augmented reality technologies improve STEM educationAdding the sense of touch to digital content and being immersed in virtual worlds gives students a profound connection to the content.
Impact of an augmented reality system on students' motivation for a visual art courseEmpower students to do things that would otherwise be too expensive, dangerous, rare or impossible.
Bailenson, J.N. (2018). Experience on DemandUsing the hands and body to interact with 3D objects and environments stimulates natural learning pathways, allowing students to intuitively explore and absorb knowledge.
Active learning increases student performance in science, engineering, and mathematicsUsing Merge to teach classroom lessons can spark student interest in pursuing STEM-related degrees.
Impact of augmented reality lessons on students’ STEM interestSpatial intelligence is a foundational intelligence which the others rely on. Students with strong spatial abilities excel in STEM fields.
Spatial intelligence: What is it, and how can we enhance it?