Merge

Hands-on AR/VR Play and Learning

Merge develops the award-winning Merge Cube, Headset, Miniverse and EDU Platform. Our product ecosystem is an all-in-one, curriculum-aligned AR/VR solution for classrooms, libraries, STEM labs and makerspaces. These hands-on digital learning tools evoke a sense of wonder and amazement, accelerate understanding, deepen engagement, and let you do the impossible.

Engage and Amaze

Merge EDU lets students experience learning in ways never before possible. Touch and hold science lessons, interact with STEM concepts, and be transported to virtual places.

Hold Anything

Merge Cube

The Merge Cube lets you hold virtual 3D objects, enabling an entirely new way to learn and interact with the digital world.

Go Anywhere

Merge Headset

The Merge Headset transports you anywhere. Go on virtual field trips, gain new perspectives, and experience learning firsthand.

Use Cases

Merge EDU is changing how students from all walks of life engage in learning. See how to equip your students with the tools they need to stay ahead.

At Home
Wherever you are, the world is at your fingertips
We make it easy to provide your child with access to high quality digital learning tools that can take them to new places and let them experience new things. Today's child can have the world at their fingertips with access to powerful learning tools from the comfort of their own home.
Classroom
Bring lessons to life – engage, amaze & go further
Merge enables active learning by empowering students to learn and create in entirely new ways while giving teachers simple AR/VR tools that increase student engagement, intellectual curiosity and classroom achievement.
Makerspace
Be future ready – create, code, build and hold
Students will use 3D and spatial technology to actively engage in STEM learning: convert 3D designs from Tinkercad into virtual objects to hold and inspect before 3D printing, bring Paint 3D models to life and share with others, physically explore complex engineering concepts, build and code in CoSpaces EDU, and scan and share objects from the real world.
Library
Beyond books, beyond screens, beyond imagination
Student imaginations come alive as they create stories in augmented reality, record, then share using Flipgrid. Students can go beyond traditional research to reveal new learning perspectives as they hold and interact with objects from literature, historical artifacts, and science concepts. They can even experience the places they read about with virtual field trips.
Special Needs
Help reach every learner while helping them reach further
Merge technology can trigger any child’s curiosity and engagement by transforming usually passive 2D content into interactive 3D experiences. When a student is engaged in what they’re experiencing, they're more likely to connect with others and share what they’re seeing, feeling and thinking.

Ready to Get Started?

Sign up for a free trial of the award winning Merge EDU platform. Or contact our sales team today.